- #Resident evil and silent hill Ps4#
- #Resident evil and silent hill ps3#
- #Resident evil and silent hill series#
It was a poor port and, for many, a signal of the series’ decline and a sign toward Konami’s lack of interest. The collection’s launch was a turning point where the fans began to feel soured - the new visuals clashed with the original atmosphere, corners were clearly cut, the iconic fog was less thick and obscuring, and the cutscenes had rough upscaling.
#Resident evil and silent hill ps3#
Konami dabbled in an HD collection for PS3 and Xbox 360 in 2012, but it only contained Silent Hill 2 and 3. Nintendo does something similar with Grezzo.
#Resident evil and silent hill Ps4#
Prior to Sony’s acquisition of Bluepoint, the studio was regularly used for updates, whether that was Uncharted for the PS4 or the fully-fledged Demon’s Souls remake for PS5.
#Resident evil and silent hill series#
Given its handling of the series as of late, that seems unlikely.
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That requires Konami to do the legwork, though. HD ports are one route or Konami could remaster Silent Hill like Capcom did Resident Evil, updating the graphics, making the gameplay smoother and more contemporary, all while adding quality of life and accessibility features. It’s time for it to stomach that self-hatred and make Silent Hill accessible to modern generations. The difference between Capcom and Konami’s care for their flagships is staggering.
![resident evil and silent hill resident evil and silent hill](https://static0.gamerantimages.com/wordpress/wp-content/uploads/2021/04/silent-hill-resident-evil-ps5-game.jpg)
Resident Evil 4 has been ported or remastered 11 times. Resident Evil has been remastered or brought to new consoles nine times. RELATED: 20 Years Of Silent Hill 2's Pyramid Head, A Video Game Monster Like No Other Like Nintendo, Konami is aloof when it comes to preserving its history. Silent Hill is far too hard for the casual player to try out, and for those willing to jump through hoops, it’s not worth the extra cost. That leaves emulation, which is also unreliable and, again, murky. Currently, handheld is the most modern and intuitive of choices, but PSP and Vita have tiny screens, far too small for Silent Hill. Setting up the console is tougher than it was back in the noughties given that most monitors are no longer compatible. Playing natively through PS2 isn't any easier. I dabbled through PS Now but the streaming quality was about as reliable as PUBG’s servers, so powering through archaic ‘90s jank, input lag, and a fuzzy resolution was too much to ask. I’ve never beaten the original Silent Hill. It’s time for it to get a port or a remaster - something more contemporary that isn’t dependent on bandwidth.
![resident evil and silent hill resident evil and silent hill](http://images2.fanpop.com/images/photos/4600000/resident-evil-and-silent-hill-silent-v-resident-4671663-1024-768.jpg)
Nonetheless, Konami would be remiss if it let Silent Hill stay trapped in a generation that’s older than me. The prospect of sequels and remakes is growingly far-fetched, so asking for those seems ridiculous. Yet, it’s as much a landmark to the survival horror genre as its cousin, Resident Evil. It’s not the most accessible of games, bar the murky legal waters that are emulators. Your options are PSP, Vita, the original PlayStation, or streaming via PS Now. There aren’t a lot of ways to play Silent Hill today.